Feel free to skip this, it’s just me frothing at the mouth over something personal.
I’m furious with somebody.
That somebody is being a hypocrite on Twitter.
I would like to tweet back something cutting.
I’m not going to.
BUT I WANT TO.
Since this appears to be Go For Broke week here on Argh Craft, it’s a good time to go back to Legends of Tomorrow because in its new insane season, the writers have been consistently saying, “What the hell, let’s do THIS” and just hitting the show out of the SF/comic book show park. This show was once consistently rated the worst of the Arrowverse–Arrow, The Flash, Legends, and this year Supergirl–and now it’s more often than not rated the best. That is entirely due to the writers room stocking a lot of good weed or just deciding that if it feels good, they should write it. I don’t think I’ve ever had so much fun with Dumb TV. If they bring back Snart, this will be my favorite show. Oh, hell, it’s my favorite show now, but bring back Snart anyway.
Where was I? Right. The pleasures of watching a show (or reading a story) where the writer says, “What the hell, why not?” They are many. Continue reading
There was a new episode of Legends earlier this month (last new one until the end of January), and it showed why Sara is a good team leader, in the same league as Nate and Finch. For starters, she’s a real mother, in every sense of the word. Continue reading
So that was fun. Kinda. I had to wade through a lot of Hawk to get to the good stuff, but I did learn some things, which I’m going to be cogitating about for probably days in no particular order. For right now, I’m focused on what the hell kind of story I’m writing, something the first season of Legends was great at showing what not to do. Continue reading
The first season of Legends was flawed and often terrible. But if you isolated out some of its parts, it was wonderful. I sympathize; this is exactly how I describe my first drafts. So let’s look at how rebooting a flawed series with huge potential is like revising a flawed first draft with huge potential. And of course we’ll start with . . . Continue reading
The last three episodes of the first season of Legends of Tomorrow are: Episode 14: “ARE YOU FREAKING KIDDING ME?,” Episode 15: “Now THAT’S a Climax,” Episode 16: “Oh, Yeah, We Still Have To Kill Vandal Savage.”
I think the reason this series made me so nuts when I finally watched the first season this year is that it had huge potential. When it was on its game, as it is in “Destiny,” it’s just terrific. Unfortunately, it was rarely on its game because it had too many team members, too many of those team members were annoying, the writers kept trying to make two blocks of wood the Greatest Love Story Ever Told, the crap crowded out the good stuff (Sara, Mick, Snart), Vandal Savage was a cartoon, and Rip Hunter was the Worst Team Leader Ever. Also, no plot and that damn reveal in Episode 14 that made me insane with rage. How do you fix a series story like this? Kill it with fire.
Well, no, we want to keep Sara, Mick, and Snart. And the time travel premise. And . . . Yeah, it’s worth saving for a second season.
But first we have to clean up this one. Continue reading
One of the aspects of storytelling that makes teams popular is the fun you can have with them once the characters are established and the team is really working as a team. If you’ve written the characters as strong, contrasting individuals, putting them together in different pairings in different situations can create some great expectations (see Ray and Mick in a Russian prison, for example) and surprising reversals. And once the team has finally bonded, sending them out against a powerful adversary is more than fun, it’s like watching a Rube Goldberg machine in action, the individual moves of the team as exciting as the final outcome of them working together. Continue reading
If you think of a TV season as a novel, the episodes as chapters, you can take apart a season and see where the plot stumbled and where it hit its marks. After “Marooned,” Legends had completed six episodes of a sixteen-episode season and it was way past time for a turning point.
And now we pause for a diagram about story acts and turning points: Continue reading
The Legends team did pretty well in Russia, and they were coming together nicely when they crash-landed in 2065, and Mick wanted to stay, and Snart pressganged him back onto the ship. That’s going to be a test of character-in-action in this episode as the two most dangerous team members face a break in their long-term partnership that endangers the entire team–
Oh, look, a flashback. Continue reading
This double episode is a good team story that’s mostly a lot of fun, but before we get into why, let’s talk about plot and subplot in team stories.
Team stories are naturals for subplots because the supporting characters of the team (assuming the team leader is the protagonist) are naturals for protagonists of smaller plots that support the main conflict. The key is “support the main plot.” The main plot of Legends is about saving family, changing the past and future, risking everything for an outcome that’s worth dying for. So any subplot should echo that to reinforce it, reverse it to act as a foil or contrast, or play off of it in some other way that enhances and deepens it. Let’s look at those potential subplots, taking one team member at a time. Continue reading